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Competition Work Project

Mystic Tower Clash: Fantasy Battle Board Game Design & Mechanics

Overview

Mystic Tower Clash is an original fantasy strategy board game prototype crafted for national board game design competitions. As the Lead Game Designer, I engineered the core economic loop, tiered troop progression mechanics, dice movement navigation, card drafting systems, and physical standee component structures to deliver a balanced tactical battle experience for 2 to 4 players.

My Role

Game Designer

Tools Used

Tool 4
Tool 8
Tool 9
Tool 10
Mystic Tower Clash Board Game Preview
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GAMEPLAY

Game Mechanics & Systems

01

Tiered Troop Progression

Recruit and upgrade Archer, Berserker, and Sorcerer troops sequentially from Level 1 to 3 using gold coins or power up cards.

02

Strategic Card & Coin Economy

Manage instant use or kept action cards while earning turn coins to refresh hands and purchase market items.

03

Jungle Boss & Dragon Raids

Fight jungle monsters to earn scaling rewards or defeat the legendary dragon to deploy single-use tower siege attacks.

04

Tactical Combat & Tower Siege

Execute stackable power battles across normal paths, merchants, and opponent bases to claim enemy victory towers.

RESULTS & VALUE

Project Impact

  • Delivers a balanced competitive tabletop game combining strategy, resource management, and tactical combat.
  • Advanced as competition finalists through complete physical board game prototyping and playtesting execution.
  • Fosters social interaction and strategic thinking among players through dynamic 2 to 4 player battle modes.
  • Enhances replayability by integrating randomized action cards, jungle scaling mechanics, and dragon raids.
  • Streamlines physical component management through color coded bronze, silver, and gold level standees.
  • Demonstrates end to end game design capability from initial rulebook drafting to physical print manufacturing.